[Preview] Conversation Balance: A Shared VR Visualization to Support Turn-taking in Meetings

[Preview] Conversation Balance: A Shared VR Visualization to Support Turn-taking in Meetings
Jialang Victor Li, Max Kreminski, Sean M Fernandes, Anya Osborne, Joshua McVeigh-Schultz, Katherine Isbister

CHI'22: ACM Conference on Human Factors in Computing Systems
Session: Interactivity

Abstract
This interactivity demonstration provides users with a visualization of their conversational turn-taking, within a shared Virtual Reality (VR) environment. It is intended to help support balanced communication in remote meetings. This prototype is part of a larger research project focused on developing VR tools to improve online meetings with designed affordances that take advantage of VR’s unique properties to help people with balancing participation, time management, coming to shared decisions, following an agenda, and achieving social connection and support for ideas. Ultimately, these prototypes help show the potential for using VR to make online meetings more effective and satisfying. At CHI, users will have a chance to try out the conversation balance system either in-person at the conference venue, or as a remote group if they are attending virtually.

WEB:: https://programs.sigchi.org/chi/2022/program/content/72062
Presentation Video:: https://www.youtube.com/watch?v=f8Ntw0Pjno0
DOI:: https://doi.org/10.1145/3491101.3519879
Video previews for CHI 2022 Interactivity

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