Introducing jit.gl.pbr - a new experimental object that brings Physically Based Rendering (PBR) to Jitter OpenGL geometry. Similar to jit.gl.material, jit.gl.pbr can be connected to any OpenGL object and loaded with textures that define various surface properties. With this new object, you can import high quality materials from game and special fx workflows and easily achieve more photorealistic effects.
The jit.gl.pbr object requires the use of the GL3 Jitter render engine, which can be selected in the Max Preferences, and updated via the Max Package Manager.
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