Anywear Academy: a Larp-based Camp to Inspire Computational Interest in Middle School Girls
James Collin Fey, Ella Dagan, Elena Márquez Segura, Katherine Isbister
DIS'22: ACM SIGCHI Conference on Designing Interactive Systems (DIS)
Session: interaction techniques
Abstract
This paper presents a case study of designing and running a Larp (live action role play)-based summer camp in which middle school-age girls create social wearables, toward building computational and design skills, interest, and self-efficacy. Our design draws upon prior evidence that edu-larps can address the identity gap for underrepresented groups in STEM. The focus on creation of social wearables built using E-textiles builds on existing larp practices that use costuming as a method for establishing identity as well as for providing a platform campers can use to enhance their dramatic spectacles. Our findings will be of interest to those working in the areas of informal learning of computation through Arduino and another small device programming, as well as those interested in the intersection of larp and technology design practices, and edu-larp.
DOI:: https://doi.org/10.1145/3532106.3533547
WEB:: https://dis.acm.org/2022/
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